4 optional IMeshImp _meshImp = 1;
\r
5 repeated float3 _vertices = 2;
\r
6 repeated uint32 _colors = 3;
\r
7 repeated float3 _normals = 4;
\r
8 repeated float2 _uvs = 5;
\r
9 repeated int32 _triangles = 6;
\r
12 optional float x = 1 [default = 0];
\r
13 optional float y = 2 [default = 0];
\r
16 optional float x = 1 [default = 0];
\r
17 optional float y = 2 [default = 0];
\r
18 optional float z = 3 [default = 0];
\r