2 * Broadcast updates to client when the model changes
7 var user_has_team = require('../../models').UserHasTeam;
9 exports.register = function(socket) {
10 user_has_team.afterCreate(function (doc) {
13 user_has_team.afterDestroy(function (doc) {
14 onRemove(socket, doc);
18 function onSave(socket, doc, cb) {
19 socket.emit('user_has_team:save', doc);
22 function onRemove(socket, doc, cb) {
23 socket.emit('user_has_team:remove', doc);