--- /dev/null
+// Copyright 2019 Google LLC.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+syntax = "proto3";
+
+package google.type;
+
+import "google/protobuf/wrappers.proto";
+
+option cc_enable_arenas = true;
+option go_package = "google.golang.org/genproto/googleapis/type/color;color";
+option java_multiple_files = true;
+option java_outer_classname = "ColorProto";
+option java_package = "com.google.type";
+option objc_class_prefix = "GTP";
+
+
+// Represents a color in the RGBA color space. This representation is designed
+// for simplicity of conversion to/from color representations in various
+// languages over compactness; for example, the fields of this representation
+// can be trivially provided to the constructor of "java.awt.Color" in Java; it
+// can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
+// method in iOS; and, with just a little work, it can be easily formatted into
+// a CSS "rgba()" string in JavaScript, as well.
+//
+// Note: this proto does not carry information about the absolute color space
+// that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,
+// DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color
+// space.
+//
+// Example (Java):
+//
+// import com.google.type.Color;
+//
+// // ...
+// public static java.awt.Color fromProto(Color protocolor) {
+// float alpha = protocolor.hasAlpha()
+// ? protocolor.getAlpha().getValue()
+// : 1.0;
+//
+// return new java.awt.Color(
+// protocolor.getRed(),
+// protocolor.getGreen(),
+// protocolor.getBlue(),
+// alpha);
+// }
+//
+// public static Color toProto(java.awt.Color color) {
+// float red = (float) color.getRed();
+// float green = (float) color.getGreen();
+// float blue = (float) color.getBlue();
+// float denominator = 255.0;
+// Color.Builder resultBuilder =
+// Color
+// .newBuilder()
+// .setRed(red / denominator)
+// .setGreen(green / denominator)
+// .setBlue(blue / denominator);
+// int alpha = color.getAlpha();
+// if (alpha != 255) {
+// result.setAlpha(
+// FloatValue
+// .newBuilder()
+// .setValue(((float) alpha) / denominator)
+// .build());
+// }
+// return resultBuilder.build();
+// }
+// // ...
+//
+// Example (iOS / Obj-C):
+//
+// // ...
+// static UIColor* fromProto(Color* protocolor) {
+// float red = [protocolor red];
+// float green = [protocolor green];
+// float blue = [protocolor blue];
+// FloatValue* alpha_wrapper = [protocolor alpha];
+// float alpha = 1.0;
+// if (alpha_wrapper != nil) {
+// alpha = [alpha_wrapper value];
+// }
+// return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
+// }
+//
+// static Color* toProto(UIColor* color) {
+// CGFloat red, green, blue, alpha;
+// if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
+// return nil;
+// }
+// Color* result = [[Color alloc] init];
+// [result setRed:red];
+// [result setGreen:green];
+// [result setBlue:blue];
+// if (alpha <= 0.9999) {
+// [result setAlpha:floatWrapperWithValue(alpha)];
+// }
+// [result autorelease];
+// return result;
+// }
+// // ...
+//
+// Example (JavaScript):
+//
+// // ...
+//
+// var protoToCssColor = function(rgb_color) {
+// var redFrac = rgb_color.red || 0.0;
+// var greenFrac = rgb_color.green || 0.0;
+// var blueFrac = rgb_color.blue || 0.0;
+// var red = Math.floor(redFrac * 255);
+// var green = Math.floor(greenFrac * 255);
+// var blue = Math.floor(blueFrac * 255);
+//
+// if (!('alpha' in rgb_color)) {
+// return rgbToCssColor_(red, green, blue);
+// }
+//
+// var alphaFrac = rgb_color.alpha.value || 0.0;
+// var rgbParams = [red, green, blue].join(',');
+// return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
+// };
+//
+// var rgbToCssColor_ = function(red, green, blue) {
+// var rgbNumber = new Number((red << 16) | (green << 8) | blue);
+// var hexString = rgbNumber.toString(16);
+// var missingZeros = 6 - hexString.length;
+// var resultBuilder = ['#'];
+// for (var i = 0; i < missingZeros; i++) {
+// resultBuilder.push('0');
+// }
+// resultBuilder.push(hexString);
+// return resultBuilder.join('');
+// };
+//
+// // ...
+message Color {
+ // The amount of red in the color as a value in the interval [0, 1].
+ float red = 1;
+
+ // The amount of green in the color as a value in the interval [0, 1].
+ float green = 2;
+
+ // The amount of blue in the color as a value in the interval [0, 1].
+ float blue = 3;
+
+ // The fraction of this color that should be applied to the pixel. That is,
+ // the final pixel color is defined by the equation:
+ //
+ // pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
+ //
+ // This means that a value of 1.0 corresponds to a solid color, whereas
+ // a value of 0.0 corresponds to a completely transparent color. This
+ // uses a wrapper message rather than a simple float scalar so that it is
+ // possible to distinguish between a default value and the value being unset.
+ // If omitted, this color object is to be rendered as a solid color
+ // (as if the alpha value had been explicitly given with a value of 1.0).
+ google.protobuf.FloatValue alpha = 4;
+}