Built motion from commit 6a09e18b.|2.6.11
[motion2.git] / legacy-libs / grpc / deps / grpc / third_party / abseil-cpp / absl / random / seed_sequences.h
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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// -----------------------------------------------------------------------------
+// File: seed_sequences.h
+// -----------------------------------------------------------------------------
+//
+// This header contains utilities for creating and working with seed sequences
+// conforming to [rand.req.seedseq]. In general, direct construction of seed
+// sequences is discouraged, but use-cases for construction of identical bit
+// generators (using the same seed sequence) may be helpful (e.g. replaying a
+// simulation whose state is derived from variates of a bit generator).
+
+#ifndef ABSL_RANDOM_SEED_SEQUENCES_H_
+#define ABSL_RANDOM_SEED_SEQUENCES_H_
+
+#include <iterator>
+#include <random>
+
+#include "absl/random/internal/salted_seed_seq.h"
+#include "absl/random/internal/seed_material.h"
+#include "absl/random/seed_gen_exception.h"
+#include "absl/types/span.h"
+
+namespace absl {
+
+// -----------------------------------------------------------------------------
+// absl::SeedSeq
+// -----------------------------------------------------------------------------
+//
+// `absl::SeedSeq` constructs a seed sequence according to [rand.req.seedseq]
+// for use within bit generators. `absl::SeedSeq`, unlike `std::seed_seq`
+// additionally salts the generated seeds with extra implementation-defined
+// entropy. For that reason, you can use `absl::SeedSeq` in combination with
+// standard library bit generators (e.g. `std::mt19937`) to introduce
+// non-determinism in your seeds.
+//
+// Example:
+//
+//   absl::SeedSeq my_seed_seq({a, b, c});
+//   std::mt19937 my_bitgen(my_seed_seq);
+//
+using SeedSeq = random_internal::SaltedSeedSeq<std::seed_seq>;
+
+// -----------------------------------------------------------------------------
+// absl::CreateSeedSeqFrom(bitgen*)
+// -----------------------------------------------------------------------------
+//
+// Constructs a seed sequence conforming to [rand.req.seedseq] using variates
+// produced by a provided bit generator.
+//
+// You should generally avoid direct construction of seed sequences, but
+// use-cases for reuse of a seed sequence to construct identical bit generators
+// may be helpful (eg. replaying a simulation whose state is derived from bit
+// generator values).
+//
+// If bitgen == nullptr, then behavior is undefined.
+//
+// Example:
+//
+//   absl::BitGen my_bitgen;
+//   auto seed_seq = absl::CreateSeedSeqFrom(&my_bitgen);
+//   absl::BitGen new_engine(seed_seq); // derived from my_bitgen, but not
+//                                      // correlated.
+//
+template <typename URBG>
+SeedSeq CreateSeedSeqFrom(URBG* urbg) {
+  SeedSeq::result_type
+      seed_material[random_internal::kEntropyBlocksNeeded];
+
+  if (!random_internal::ReadSeedMaterialFromURBG(
+          urbg, absl::MakeSpan(seed_material))) {
+    random_internal::ThrowSeedGenException();
+  }
+  return SeedSeq(std::begin(seed_material), std::end(seed_material));
+}
+
+// -----------------------------------------------------------------------------
+// absl::MakeSeedSeq()
+// -----------------------------------------------------------------------------
+//
+// Constructs an `absl::SeedSeq` salting the generated values using
+// implementation-defined entropy. The returned sequence can be used to create
+// equivalent bit generators correlated using this sequence.
+//
+// Example:
+//
+//   auto my_seed_seq = absl::MakeSeedSeq();
+//   std::mt19937 rng1(my_seed_seq);
+//   std::mt19937 rng2(my_seed_seq);
+//   EXPECT_EQ(rng1(), rng2());
+//
+SeedSeq MakeSeedSeq();
+
+}  // namespace absl
+
+#endif  // ABSL_RANDOM_SEED_SEQUENCES_H_