--- /dev/null
+/*
+ *
+ * Copyright 2015 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef GRPC_CORE_LIB_IOMGR_SOCKET_WINDOWS_H
+#define GRPC_CORE_LIB_IOMGR_SOCKET_WINDOWS_H
+
+#include <grpc/support/port_platform.h>
+
+#include "src/core/lib/iomgr/port.h"
+
+#ifdef GRPC_WINSOCK_SOCKET
+#include <winsock2.h>
+
+#include <grpc/support/atm.h>
+#include <grpc/support/sync.h>
+
+#include "src/core/lib/iomgr/closure.h"
+#include "src/core/lib/iomgr/iomgr_internal.h"
+
+#ifndef WSA_FLAG_NO_HANDLE_INHERIT
+#define WSA_FLAG_NO_HANDLE_INHERIT 0x80
+#endif
+
+/* This holds the data for an outstanding read or write on a socket.
+ The mutex to protect the concurrent access to that data is the one
+ inside the winsocket wrapper. */
+typedef struct grpc_winsocket_callback_info {
+ /* This is supposed to be a WSAOVERLAPPED, but in order to get that
+ definition, we need to include ws2tcpip.h, which needs to be included
+ from the top, otherwise it'll clash with a previous inclusion of
+ windows.h that in turns includes winsock.h. If anyone knows a way
+ to do it properly, feel free to send a patch. */
+ OVERLAPPED overlapped;
+ /* The callback information for the pending operation. May be empty if the
+ caller hasn't registered a callback yet. */
+ grpc_closure* closure;
+ /* A boolean to describe if the IO Completion Port got a notification for
+ that operation. This will happen if the operation completed before the
+ called had time to register a callback. We could avoid that behavior
+ altogether by forcing the caller to always register its callback before
+ proceeding queue an operation, but it is frequent for an IO Completion
+ Port to trigger quickly. This way we avoid a context switch for calling
+ the callback. We also simplify the read / write operations to avoid having
+ to hold a mutex for a long amount of time. */
+ int has_pending_iocp;
+ /* The results of the overlapped operation. */
+ DWORD bytes_transferred;
+ int wsa_error;
+} grpc_winsocket_callback_info;
+
+/* This is a wrapper to a Windows socket. A socket can have one outstanding
+ read, and one outstanding write. Doing an asynchronous accept means waiting
+ for a read operation. Doing an asynchronous connect means waiting for a
+ write operation. These are completely arbitrary ties between the operation
+ and the kind of event, because we can have one overlapped per pending
+ operation, whichever its nature is. So we could have more dedicated pending
+ operation callbacks for connect and listen. But given the scope of listen
+ and accept, we don't need to go to that extent and waste memory. Also, this
+ is closer to what happens in posix world. */
+typedef struct grpc_winsocket {
+ SOCKET socket;
+ bool destroy_called;
+
+ grpc_winsocket_callback_info write_info;
+ grpc_winsocket_callback_info read_info;
+
+ gpr_mu state_mu;
+ bool shutdown_called;
+
+ /* You can't add the same socket twice to the same IO Completion Port.
+ This prevents that. */
+ int added_to_iocp;
+
+ grpc_closure shutdown_closure;
+
+ /* A label for iomgr to track outstanding objects */
+ grpc_iomgr_object iomgr_object;
+} grpc_winsocket;
+
+/* Create a wrapped windows handle. This takes ownership of it, meaning that
+ it will be responsible for closing it. */
+grpc_winsocket* grpc_winsocket_create(SOCKET socket, const char* name);
+
+SOCKET grpc_winsocket_wrapped_socket(grpc_winsocket* socket);
+
+/* Initiate an asynchronous shutdown of the socket. Will call off any pending
+ operation to cancel them. */
+void grpc_winsocket_shutdown(grpc_winsocket* socket);
+
+/* Destroy a socket. Should only be called if there's no pending operation. */
+void grpc_winsocket_destroy(grpc_winsocket* socket);
+
+void grpc_socket_notify_on_write(grpc_winsocket* winsocket,
+ grpc_closure* closure);
+
+void grpc_socket_notify_on_read(grpc_winsocket* winsocket,
+ grpc_closure* closure);
+
+void grpc_socket_become_ready(grpc_winsocket* winsocket,
+ grpc_winsocket_callback_info* ci);
+
+/* Returns true if this system can create AF_INET6 sockets bound to ::1.
+ The value is probed once, and cached for the life of the process. */
+int grpc_ipv6_loopback_available(void);
+
+void grpc_wsa_socket_flags_init();
+
+DWORD grpc_get_default_wsa_socket_flags();
+
+#endif
+
+#endif /* GRPC_CORE_LIB_IOMGR_SOCKET_WINDOWS_H */