--- /dev/null
+"use strict";
+module.exports = Writer;
+
+var util = require("./util/minimal");
+
+var BufferWriter; // cyclic
+
+var LongBits = util.LongBits,
+ base64 = util.base64,
+ utf8 = util.utf8;
+
+/**
+ * Constructs a new writer operation instance.
+ * @classdesc Scheduled writer operation.
+ * @constructor
+ * @param {function(*, Uint8Array, number)} fn Function to call
+ * @param {number} len Value byte length
+ * @param {*} val Value to write
+ * @ignore
+ */
+function Op(fn, len, val) {
+
+ /**
+ * Function to call.
+ * @type {function(Uint8Array, number, *)}
+ */
+ this.fn = fn;
+
+ /**
+ * Value byte length.
+ * @type {number}
+ */
+ this.len = len;
+
+ /**
+ * Next operation.
+ * @type {Writer.Op|undefined}
+ */
+ this.next = undefined;
+
+ /**
+ * Value to write.
+ * @type {*}
+ */
+ this.val = val; // type varies
+}
+
+/* istanbul ignore next */
+function noop() {} // eslint-disable-line no-empty-function
+
+/**
+ * Constructs a new writer state instance.
+ * @classdesc Copied writer state.
+ * @memberof Writer
+ * @constructor
+ * @param {Writer} writer Writer to copy state from
+ * @ignore
+ */
+function State(writer) {
+
+ /**
+ * Current head.
+ * @type {Writer.Op}
+ */
+ this.head = writer.head;
+
+ /**
+ * Current tail.
+ * @type {Writer.Op}
+ */
+ this.tail = writer.tail;
+
+ /**
+ * Current buffer length.
+ * @type {number}
+ */
+ this.len = writer.len;
+
+ /**
+ * Next state.
+ * @type {State|null}
+ */
+ this.next = writer.states;
+}
+
+/**
+ * Constructs a new writer instance.
+ * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`.
+ * @constructor
+ */
+function Writer() {
+
+ /**
+ * Current length.
+ * @type {number}
+ */
+ this.len = 0;
+
+ /**
+ * Operations head.
+ * @type {Object}
+ */
+ this.head = new Op(noop, 0, 0);
+
+ /**
+ * Operations tail
+ * @type {Object}
+ */
+ this.tail = this.head;
+
+ /**
+ * Linked forked states.
+ * @type {Object|null}
+ */
+ this.states = null;
+
+ // When a value is written, the writer calculates its byte length and puts it into a linked
+ // list of operations to perform when finish() is called. This both allows us to allocate
+ // buffers of the exact required size and reduces the amount of work we have to do compared
+ // to first calculating over objects and then encoding over objects. In our case, the encoding
+ // part is just a linked list walk calling operations with already prepared values.
+}
+
+var create = function create() {
+ return util.Buffer
+ ? function create_buffer_setup() {
+ return (Writer.create = function create_buffer() {
+ return new BufferWriter();
+ })();
+ }
+ /* istanbul ignore next */
+ : function create_array() {
+ return new Writer();
+ };
+};
+
+/**
+ * Creates a new writer.
+ * @function
+ * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer}
+ */
+Writer.create = create();
+
+/**
+ * Allocates a buffer of the specified size.
+ * @param {number} size Buffer size
+ * @returns {Uint8Array} Buffer
+ */
+Writer.alloc = function alloc(size) {
+ return new util.Array(size);
+};
+
+// Use Uint8Array buffer pool in the browser, just like node does with buffers
+/* istanbul ignore else */
+if (util.Array !== Array)
+ Writer.alloc = util.pool(Writer.alloc, util.Array.prototype.subarray);
+
+/**
+ * Pushes a new operation to the queue.
+ * @param {function(Uint8Array, number, *)} fn Function to call
+ * @param {number} len Value byte length
+ * @param {number} val Value to write
+ * @returns {Writer} `this`
+ * @private
+ */
+Writer.prototype._push = function push(fn, len, val) {
+ this.tail = this.tail.next = new Op(fn, len, val);
+ this.len += len;
+ return this;
+};
+
+function writeByte(val, buf, pos) {
+ buf[pos] = val & 255;
+}
+
+function writeVarint32(val, buf, pos) {
+ while (val > 127) {
+ buf[pos++] = val & 127 | 128;
+ val >>>= 7;
+ }
+ buf[pos] = val;
+}
+
+/**
+ * Constructs a new varint writer operation instance.
+ * @classdesc Scheduled varint writer operation.
+ * @extends Op
+ * @constructor
+ * @param {number} len Value byte length
+ * @param {number} val Value to write
+ * @ignore
+ */
+function VarintOp(len, val) {
+ this.len = len;
+ this.next = undefined;
+ this.val = val;
+}
+
+VarintOp.prototype = Object.create(Op.prototype);
+VarintOp.prototype.fn = writeVarint32;
+
+/**
+ * Writes an unsigned 32 bit value as a varint.
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.uint32 = function write_uint32(value) {
+ // here, the call to this.push has been inlined and a varint specific Op subclass is used.
+ // uint32 is by far the most frequently used operation and benefits significantly from this.
+ this.len += (this.tail = this.tail.next = new VarintOp(
+ (value = value >>> 0)
+ < 128 ? 1
+ : value < 16384 ? 2
+ : value < 2097152 ? 3
+ : value < 268435456 ? 4
+ : 5,
+ value)).len;
+ return this;
+};
+
+/**
+ * Writes a signed 32 bit value as a varint.
+ * @function
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.int32 = function write_int32(value) {
+ return value < 0
+ ? this._push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec
+ : this.uint32(value);
+};
+
+/**
+ * Writes a 32 bit value as a varint, zig-zag encoded.
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.sint32 = function write_sint32(value) {
+ return this.uint32((value << 1 ^ value >> 31) >>> 0);
+};
+
+function writeVarint64(val, buf, pos) {
+ while (val.hi) {
+ buf[pos++] = val.lo & 127 | 128;
+ val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0;
+ val.hi >>>= 7;
+ }
+ while (val.lo > 127) {
+ buf[pos++] = val.lo & 127 | 128;
+ val.lo = val.lo >>> 7;
+ }
+ buf[pos++] = val.lo;
+}
+
+/**
+ * Writes an unsigned 64 bit value as a varint.
+ * @param {Long|number|string} value Value to write
+ * @returns {Writer} `this`
+ * @throws {TypeError} If `value` is a string and no long library is present.
+ */
+Writer.prototype.uint64 = function write_uint64(value) {
+ var bits = LongBits.from(value);
+ return this._push(writeVarint64, bits.length(), bits);
+};
+
+/**
+ * Writes a signed 64 bit value as a varint.
+ * @function
+ * @param {Long|number|string} value Value to write
+ * @returns {Writer} `this`
+ * @throws {TypeError} If `value` is a string and no long library is present.
+ */
+Writer.prototype.int64 = Writer.prototype.uint64;
+
+/**
+ * Writes a signed 64 bit value as a varint, zig-zag encoded.
+ * @param {Long|number|string} value Value to write
+ * @returns {Writer} `this`
+ * @throws {TypeError} If `value` is a string and no long library is present.
+ */
+Writer.prototype.sint64 = function write_sint64(value) {
+ var bits = LongBits.from(value).zzEncode();
+ return this._push(writeVarint64, bits.length(), bits);
+};
+
+/**
+ * Writes a boolish value as a varint.
+ * @param {boolean} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.bool = function write_bool(value) {
+ return this._push(writeByte, 1, value ? 1 : 0);
+};
+
+function writeFixed32(val, buf, pos) {
+ buf[pos ] = val & 255;
+ buf[pos + 1] = val >>> 8 & 255;
+ buf[pos + 2] = val >>> 16 & 255;
+ buf[pos + 3] = val >>> 24;
+}
+
+/**
+ * Writes an unsigned 32 bit value as fixed 32 bits.
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.fixed32 = function write_fixed32(value) {
+ return this._push(writeFixed32, 4, value >>> 0);
+};
+
+/**
+ * Writes a signed 32 bit value as fixed 32 bits.
+ * @function
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.sfixed32 = Writer.prototype.fixed32;
+
+/**
+ * Writes an unsigned 64 bit value as fixed 64 bits.
+ * @param {Long|number|string} value Value to write
+ * @returns {Writer} `this`
+ * @throws {TypeError} If `value` is a string and no long library is present.
+ */
+Writer.prototype.fixed64 = function write_fixed64(value) {
+ var bits = LongBits.from(value);
+ return this._push(writeFixed32, 4, bits.lo)._push(writeFixed32, 4, bits.hi);
+};
+
+/**
+ * Writes a signed 64 bit value as fixed 64 bits.
+ * @function
+ * @param {Long|number|string} value Value to write
+ * @returns {Writer} `this`
+ * @throws {TypeError} If `value` is a string and no long library is present.
+ */
+Writer.prototype.sfixed64 = Writer.prototype.fixed64;
+
+/**
+ * Writes a float (32 bit).
+ * @function
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.float = function write_float(value) {
+ return this._push(util.float.writeFloatLE, 4, value);
+};
+
+/**
+ * Writes a double (64 bit float).
+ * @function
+ * @param {number} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.double = function write_double(value) {
+ return this._push(util.float.writeDoubleLE, 8, value);
+};
+
+var writeBytes = util.Array.prototype.set
+ ? function writeBytes_set(val, buf, pos) {
+ buf.set(val, pos); // also works for plain array values
+ }
+ /* istanbul ignore next */
+ : function writeBytes_for(val, buf, pos) {
+ for (var i = 0; i < val.length; ++i)
+ buf[pos + i] = val[i];
+ };
+
+/**
+ * Writes a sequence of bytes.
+ * @param {Uint8Array|string} value Buffer or base64 encoded string to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.bytes = function write_bytes(value) {
+ var len = value.length >>> 0;
+ if (!len)
+ return this._push(writeByte, 1, 0);
+ if (util.isString(value)) {
+ var buf = Writer.alloc(len = base64.length(value));
+ base64.decode(value, buf, 0);
+ value = buf;
+ }
+ return this.uint32(len)._push(writeBytes, len, value);
+};
+
+/**
+ * Writes a string.
+ * @param {string} value Value to write
+ * @returns {Writer} `this`
+ */
+Writer.prototype.string = function write_string(value) {
+ var len = utf8.length(value);
+ return len
+ ? this.uint32(len)._push(utf8.write, len, value)
+ : this._push(writeByte, 1, 0);
+};
+
+/**
+ * Forks this writer's state by pushing it to a stack.
+ * Calling {@link Writer#reset|reset} or {@link Writer#ldelim|ldelim} resets the writer to the previous state.
+ * @returns {Writer} `this`
+ */
+Writer.prototype.fork = function fork() {
+ this.states = new State(this);
+ this.head = this.tail = new Op(noop, 0, 0);
+ this.len = 0;
+ return this;
+};
+
+/**
+ * Resets this instance to the last state.
+ * @returns {Writer} `this`
+ */
+Writer.prototype.reset = function reset() {
+ if (this.states) {
+ this.head = this.states.head;
+ this.tail = this.states.tail;
+ this.len = this.states.len;
+ this.states = this.states.next;
+ } else {
+ this.head = this.tail = new Op(noop, 0, 0);
+ this.len = 0;
+ }
+ return this;
+};
+
+/**
+ * Resets to the last state and appends the fork state's current write length as a varint followed by its operations.
+ * @returns {Writer} `this`
+ */
+Writer.prototype.ldelim = function ldelim() {
+ var head = this.head,
+ tail = this.tail,
+ len = this.len;
+ this.reset().uint32(len);
+ if (len) {
+ this.tail.next = head.next; // skip noop
+ this.tail = tail;
+ this.len += len;
+ }
+ return this;
+};
+
+/**
+ * Finishes the write operation.
+ * @returns {Uint8Array} Finished buffer
+ */
+Writer.prototype.finish = function finish() {
+ var head = this.head.next, // skip noop
+ buf = this.constructor.alloc(this.len),
+ pos = 0;
+ while (head) {
+ head.fn(head.val, buf, pos);
+ pos += head.len;
+ head = head.next;
+ }
+ // this.head = this.tail = null;
+ return buf;
+};
+
+Writer._configure = function(BufferWriter_) {
+ BufferWriter = BufferWriter_;
+ Writer.create = create();
+ BufferWriter._configure();
+};